FORK

Expansion review · 12 September 2026 · Build Sunday 13 September

More Singapore.
A finished game and film.

Nine specialists reviewed the whole-Singapore ambition, generated interiors, existing code and the cinematic. Minecraft remains the conditional choice. The revised plan allows one measured expansion attempt and adds an enterable clinic room.

Use the revised execution brief: Minecraft revision 3. The proposed game still uses six rounds, three inhabitants and one reliable initial checkpoint. The largest world we can verify and deliver replaces an arbitrary fixed area ceiling.

9New specialist reviews
86New findings, including overlaps
1Optional larger-world attempt
90sComplete film script

Planning and source research, not a game build. No generator, game, provider, capture or hardware benchmark was run. Host reuse and delivery permission remain unconfirmed.

What the expanded plan commits to

LayerCommitmentEvidence required
Playable FORKThe exact power dilemma, three fixed roles, initial rewind and equal-round comparison in one 16 by 16 by 16 court.Actual installed action, reference fixtures, stale-work and memory isolation, full chosen-mode run and recipient access.
Enterable interiorA fictional clinic room at the existing anchors. Furniture uses plain blocks; its power consequence remains part of the existing rules.Street-to-room-to-exit walk, clear headroom, visible station, unobstructed role movement and unchanged restore checks.
Mapped SingaporeA compact district is the first target. A larger contiguous world, up to the declared country target, is an optional candidate.Source extent and date, complete generation, conversion, world-specific placement, camera binding, delivery cost and accepted destinations.
Generated interiorsTemplate rooms in eligible buildings, only if a separate representative sample and interaction boundary pass.Named reachable rooms or camera-only views. No claim that every floor is accessible or that a template matches a real home.
National overviewAn attributed map with the generated area marked. Named offshore scope and any locator-only insets remain explicit.A map overview is labelled separately from visitable scenery and the scored simulation.

Extra Astra capacity is useful for source checks, generator settings, room layouts, integration and film preparation. The actual map job still uses local CPU, RAM, disk and transfer capacity. A missing toolchain or resource reservation is not repaired by opening more chats.

The single expansion decision
  1. Pass the new scenario action by 11:10. Admit at most one optional fresh-world trial only when the input path, representative sample, capacity and stop route are known. Required runtime work owns the machine first.
  2. Keep a compatible compact world and clinic layout accepted by 11:35. This world remains available while the optional candidate is checked.
  3. Stop optional generation by 11:45 at the latest. Stop earlier when cancellation, conversion, reopening, transfer, court placement, camera binding or acceptance needs more time.
  4. Accept the complete integrated candidate by 12:00, or the earlier deadline demanded by measured delivery. Otherwise ship the compact world. No further heavy generation or world promotion occurs during this five-hour run.
  5. Rehearse the full selected mode and record the chosen world. Protect the matching package and complete film; keep the 15:10 submission target.

These are policy deadlines, not measured generation speeds. A successful generator exit is only one part of acceptance.

One independent reviewer checked for existing Singapore worlds as another route. Official Build The Earth sources establish a Singapore community and visiting access, but no qualified country-wide artifact with the needed reuse rights was found. An author-supplied compatible extract with explicit rights could change the decision; it is not a current dependency. BTE ASEAN · BTE FAQ.

What the source checks changed

AreaOld assumptionRevised instruction
Geographic ambition256 by 256 blocks was an absolute ceiling.It is now an initial target. One larger fresh-world candidate can be admitted by evidence, with the existing accepted district retained. Whole Singapore stays a stated conditional target.
InteriorsThe plan excluded every interior.A small enterable clinic room is part of the court, using static full-block furnishings. Workshop furnishing is polish. Generated rooms are a separate bounded option.
Country parallelismMore agents could be mistaken for more generation capacity.World owns the actual generation job. Arnis already uses parallel processing and region streaming. Extra agents inspect data and results; they never stitch independently numbered world files.
Promotion deadlineA late world replacement could force new coordinates, camera takes and recipient downloads.An optional generator must stop by 11:45 or earlier; the complete candidate must pass by noon. After that, the chosen world is frozen for rehearsal and filming.
ExplorationArbitrary travel risked moving actors and stale jobs outside the scenario.A selected, verified destination may move the human operator at round 0 or 6 only, after pending work stops. Return restores the court view without changing the episode.
CinematicThe island pullout could imply a whole-country render that did not exist.Keep the real junction and neighbourhood pullout, then make an explicit attributed map cut. Use the completed room during the actual power consequence.
HandoffNew scope could contradict the old copied prompt.Minecraft revision 3 replaces obsolete bans and updates the complete Main brief, timetable, acceptance and assignments together.
Country size and generator limits

The reviewed OSM administrative bounds include substantial sea and far-east offshore extent. Arnis's coordinate transform produces roughly 111,794 by 42,695 blocks at one block per metre, covering 18,396 region positions. Multiplying those positions by the bundled 4,202,496-byte region template gives roughly 72 GiB of initial template writes if every rectangle region is emitted, before generated chunks. This is a source-derived calculation, not a final world or ZIP size and not a timing benchmark.

At scale 0.3, output is smaller but the capped elevation/land-cover processing grid for those bounds is still about 102.5 million cells. Below 0.3, Arnis skips buildings and roads. Shrinking the map is not a proportional speed guarantee and cannot preserve full-size interiors. Arnis arguments · Java writer · Reviewed administrative relation.

Every independent generation has a local origin. The accepted route uses one complete fresh world and Arnis's own parallel processing. There is no supported assumption that separately generated region files can be appended safely into one geographic world.

Data quality and real interiors

Arnis accepts a supported OSM XML or JSON artifact. A regional PBF download needs a proven subset and conversion path first. The reviewed coastal land-cover source is dated 2021, so current reclamation and every tiny island are not guaranteed. SLA's 7.7 MB National Map Polygon is a candidate for a more detailed locator/reference if its layers and scope are accepted early; it does not become a new required Arnis importer. SLA National Map Polygon.

The global --interior setting uses repeated templates, skips some building classes and small footprints, and can create real containers, loot and other persistent objects. The source does not establish accessible stairs to every floor. A promised room needs an actual traversal and interaction check. Interior implementation.

Two bounded Overpass sample requests returned HTTP 406 during the review. No building counts were obtained from them. Source heights, floor-count estimates and procedural defaults remain distinct; verified authentic floorplans remain zero.

Existing camera and game boundaries

The existing camera paths are useful, but use absolute coordinates and do not by themselves bind to a world or load distant chunks. Each accepted shot therefore carries a world/dimension/anchor manifest, a nearby operator position and an explicit return-to-court location.

The existing arena structure importer has bounded module and loaded-chunk checks. A country world must use the stopped-world installation path, not larger arena reset bounds. The three scored roles stay reserved from generic provider and skit actions while the human explores. Wider scenery never expands the model's write permission or the initial checkpoint.

These findings came from private source inspection. Exact private file leases are retained locally for the coordinator and are not published here.

Your opening, followed by the working game

The draft has 162 spoken words and exactly 90 seconds of picture. It preserves the fork-road opening and Singapore overview, with a visible map transition. A completed clinic appears during the actual choice and consequence. Human narration and real Minecraft footage remain the baseline.

SecondsShotNarration
0 to 3Actual Minecraft capture of the accepted fork-shaped street junction. Hold a calm elevated oblique view so both arms read immediately. Use the verified source location if it exists; do not invent a real street name.

On screen: Clean gameplay picture. Required geographic attribution remains readable where applicable; no title or provider logo over the shot.

A fork in the road.
3 to 5Cut to a plain FORK title card.

On screen: Welcome to FORK

Welcome to FORK.
5 to 8Cut back to a short real pullout over the same loaded neighbourhood. Preserve the junction's screen direction. A verified Arena path is optional; two honest static views are the fallback.

On screen: Clean gameplay picture with required geographic attribution. No claim of continuous island-scale rendering.

A neighbourhood you can change.
8 to 10Separate second title card before the map cut.

On screen: Your own Singapore One playable neighbourhood

Your own Singapore.
10 to 13Hard editorial match cut to the existing static island locator, with the complete generalized island shape inside the frame and one court marker. Use matching screen position, not a fake continuous flight.

On screen: Singapore Generalized map Natural Earth Marker: Playable court

The map is our starting point.
13 to 17Separate development-credit card. Use text already supported by the actual build ledger.

On screen: New FORK code: GPT-6 Astra Reused foundation: Agent Arena

Built with Astra, using the Agent Arena foundation.
17 to 24Return to street level at the accepted clinic approach, then enter or cut to the required clinic room. Establish the three fixed roles through the view and existing role UI, with clinic, workshop and generator still understandable. End on a stable clinic view. A one-human shoot uses static approach and room angles.

On screen: Medic / Engineer / Courier in the existing role UI. Stylised Singapore neighbourhood. Illustrative clinic interior.

Explore one neighbourhood, with a medic, an engineer and a courier sharing one generator.
24 to 33Show the actual initial state, one generator allocation and the two charged batteries. The player selects clinic power. Keep the existing controls and state readable.

On screen: Actual runtime mode; round 0; generator allocation; two initial charges. The existing UI supplies the values.

The clinic needs power now. Two batteries buy time. The workshop needs three repair rounds to bring the local grid back.
33 to 43Branch A. Show the real advance control, then cuts through the committed rounds. End on the six-round clinic timeline and result. Preserve at least three seconds on the settled result.

On screen: A, round 6. For the reference outcome: clinic 111111, downtime 0, repair 0/3, grid inactive, charge 2. Show measured elapsed-time cues if waits are cut.

First, keep the clinic on. Six rounds pass. Service continues, but repairs never start.
43 to 51Show the rewind control being pressed. Then show the restored round-0 state and initial battery charge. End ready to choose workshop power. Do not reverse video to illustrate the rewind.

On screen: Rewind to start; actual reset status; round 0. If using the approved stopped-world fallback, show Clean checkpoint reload and measured elapsed time instead.

Now rewind. Restore the court, batteries and scenario to the same starting point. Choose again.
51 to 64Branch B. Show workshop allocation, the actual round-2 spare delivery, round-3 outage with repair complete, round-4 grid service, then round 6. Use the accepted clinic-room view to show actual service loss and return while preserving readable state. Omit only time and redundant rounds, preserving causal order.

On screen: Actual mode and round. For the reference outcome: B0 on round 1, B1 on round 2, clinic off on round 3, grid on from round 4. Mark omitted waits.

This time, power the workshop. The courier delivers the spare battery. The clinic loses one round of service. Then the grid powers both.
64 to 78Hold the real equal-round comparison. Keep A and B visible together with six service cells, downtime, repair, grid activation and charge. Allow the viewer to read the difference after the narration finishes.

On screen: A: 6 rounds, downtime 0, repair 0/3, grid inactive, charge 2. B: 6 rounds, downtime 1, repair 3/3, grid active from round 4, charge 0. Use actual values instead if the captured live run differs.

Compare both futures at six rounds. Both begin with the same resources. One protects every clinic round. The other restores the grid, with a visible cost.
78 to 82Open the real inspector on one committed role action or resource, then end on a stable view. Keep this four-second slot on the working inspector.

On screen: The actual inspector and its recorded effect.

Inspect what changed, then make your choice.
82 to 90Final FORK card with the accepted prototype route and concise Minecraft notice. Hold it still for eight seconds. Keep full notices and data credits at the same accessible release route.

On screen: FORK Minecraft Java prototype [approved concise access route] Unofficial project. Not approved by or associated with Mojang or Microsoft.

FORK. Choose a future. See what changes. Try the playable Minecraft prototype.
Read the complete 162-word voiceover

A fork in the road. Welcome to FORK. A neighbourhood you can change. Your own Singapore. The map is our starting point. Built with Astra, using the Agent Arena foundation. Explore one neighbourhood, with a medic, an engineer and a courier sharing one generator. The clinic needs power now. Two batteries buy time. The workshop needs three repair rounds to bring the local grid back. First, keep the clinic on. Six rounds pass. Service continues, but repairs never start. Now rewind. Restore the court, batteries and scenario to the same starting point. Choose again. This time, power the workshop. The courier delivers the spare battery. The clinic loses one round of service. Then the grid powers both. Compare both futures at six rounds. Both begin with the same resources. One protects every clinic round. The other restores the grid, with a visible cost. Inspect what changed, then make your choice. FORK. Choose a future. See what changes. Try the playable Minecraft prototype.

The draft describes the canonical reference outcomes. Use those lines only if the captured run matches them, and display the actual live/fixture/replay mode. Otherwise use outcome-neutral lines. A timed human read, camera playback and the full recording/export route remain untested.

Capture on Desktop; edit on Laptop. Reserve setup, operator placement, chunk loading, complete runs and waits, reset, one retake, full playback and verified transfer. The final ninety-second file must be watched locally and on the host. Optional geography shots cannot shorten the readable comparison or borrow upload time.

The instructions to use tomorrow

Use the complete Main execution prompt in Minecraft revision 3. It includes the game specification, new room/coverage rules, task ownership and deadlines. Main fills the private device/account inputs and sends each lead only its concrete packet plus the accepted shared contract.

Start with Main and three hands-on leads. Add workers only for independent inputs or checks. Each committing writer receives a separate worktree and each world job an exclusive output lease. Nine reviewers in this planning pass are not nine simultaneous map generators tomorrow.

LeadFirst result
MainReal task IDs, exact contracts/leases, source base and executable judge route.
WorldCourt and clinic layout, accepted source/settings, compatible compact world, then an admitted or rejected expansion candidate.
GameplayOne real new fixture action through the adapter, then the full power/rewind loop and optional bounded operator travel.
CinematicVerified same-world camera takes, the timed voiceover and a complete matched film within the delivery reservations.

Nine focused reviews

ReviewerWork
Arnis scaling13 source-backed findings on output scale, global memory, internal parallelism, origins, region writing and actual flags.
Singapore dataCountry boundaries, offshore islands, supported input formats, dated coastlines, height provenance and failed sample requests.
InteriorsActual template eligibility, furnishings, block entities, accessibility and the small plain-block room option.
Film productionA complete timed script, camera setup, outcome-dependent narration and delivery-safe fallback footage.
Schedule and resourcesOne early expansion opportunity, explicit machine leases, full delivery costs and failure cutoffs.
Existing Arena integrationReal camera and operator interfaces, absolute coordinates, structure/chunk limits and generic actor permissions.
Gameplay and UXA room with a visible purpose, selected sightseeing before/after the episode, clear coverage and reliable return.
Agent packetsFour first assignments, separate worktrees and artifacts, actual capabilities and measurable handoffs.
Independent skepticA fresh assessment of whether expansion changes the engine choice, plus a bounded prebuilt-world search.

The 86 findings include overlaps and competing recommendations. The final decision uses one required clinic room, optional workshop polish, travel before/after the episode and early-only world promotion. The editor records every finding's disposition; final QA checks the actual rewritten page and complete kickoff.

Earlier eight-audit comparison · Unreal alternative

The earlier comparison evaluated Minecraft revision 2 against Unreal revision 8. This expansion does not establish Unreal toolchain readiness or authorize an engine pivot. Minecraft remains conditional on a reproducible launch, accepted reuse and legitimate judge access.